The studio is responsible for FrontierVille, a Zynga game that is widely regarded as the first -Ville title to introduce more complex elements from traditional games into the social game space with things like crafting and strategy - elements that were considered innovative at the time. Zynga East's founder, Brian Reynolds, worked on Civilization 2, Rise of Nations and Sid Meier's Alpha Centauri. He was the lead designer on the Shivering Isles expansion for Oblivion, a designer on Fallout 3, Morrowind, Bloodmoon and Tribunal. Prior to joining the social game-making giant he was a creative director at Big Huge Games where he worked on Kingdoms of Amalur: Reckoning. Nelson is a director of design at Zynga East in Baltimore. But it's okay if players don't see it as that. It's a strategy game, CityVille 2's design director, Mark Nelson, tells Polygon. According to its developers, whether players realize it or not, when they build roads and parks, expand into new districts and densely pack skyscrapers together, they will be making strategic decisions that determine how their city grows, how it looks, the kind of personality it adopts and what kind of story their city tells. "With the current success of FarmVille 2 and our expectations of success on CityVille 2, I think it's going to be setting the tone for Zynga moving forward."ĬityVille 2 is a strategy game. "I think the reports of our death have been greatly exaggerated and FarmVille 2 and CityVille 2 represent the next wave of innovative and fun Zynga products. "I'm actually very excited to be releasing CityVille 2 in this specific climate," the game's general manager, Tim Train tells Polygon. What is clear is many people are watching Zynga, waiting to see what it does next. To outsiders, the developer's future is unclear. For months the social game developer has been under intense scrutiny from the media and gamers for all kinds of reasons: accusations of copyright infringement, a lawsuit from EA, falling share prices and the recent announcement of staff layoffs.
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